![]() ![]() When a button is captured by Mac Mouse Fix, it will block other apps and the system from receiving mouseDown and mouseUp events from that button when you click it, but it's not able to translate mouseDragged events to mouseMoved events when you click and drag that button. ![]() I think the issue is probably due the macOS mouse driver sending " mouseDragged events" when you move the mouse while you hold down a button instead of " mouseMoved events", which are sent when you move the mouse without holding down a button. Hey there thanks for your detailed feedback. I'd reproduce this bug with button 4 or 5 if your mouse has one. ![]() The problem also isn't as bad with the middle button for some reason. I think the problem has something to do with the software attempting to check for the "Click and Drag" action despite not being defined. Mouse Model: Glorious Model O Wired Additional Comments It will not change accordingly (in this case, the applications' name will not appear over the correct app.) Hold the button you just bound (mouse button 4).Hover over a menu that changes when you move your mouse (one example is hovering over the applications in the Dock and seeing the applications' name appear over it.).Bind it to something (in this case, as a keyboard shortcut to "Space" – this will make it easier to see the problem.).Add a button (in this case, mouse button 4) using the "Click" action.Minecraft), this can cause such navigation to be abruptly halted, which is a serious inconvenience. However, in situations such as navigating a 3d environment directly using the mouse (e.g. In most cases, this isn't really a problem. This creates the problem of the system not knowing where the mouse cursor is hovering over. When the button is let go, then the system is able to figure out where the cursor is. h ttp://triq.When you click a button that is being controlled by Mac Mouse Fix and move the mouse around, the cursor visually moves around, but the system is not able to detect this movement. ![]() By now I've given up and find myself enjoying the Apple algorithms much more than the Windows ones. I've tried many drivers and utils on both platforms, since I couldn't care less which ballistics it is, as long as it was just one. Fine work with graphics programs is tiresome. It sometimes takes me quite a while to get used to one way. I just wish I'd find it.Īs somebody that works in both worlds I feel your pain (symbolically). I remember reading a lengthy article about this since at a time this was an issue for people. Microsoft developed a different way to do the ballistics when they worked on Windows for Workgroups 3. The mouse acceleration is a design parameter chosen by Apple when they introduced the very first Mac OS (long before OS X or macOS came along). You will probably not be able to adjust the mouse so it works like in Windows. very serious on going back to windows, is frustrating that I have to change my mac just because I don't have a setting to remove the mouse curve and increase the sensibility a little higher.Īlso, I have noticed that the cursor get attracted to links/action events, something like auto-aim in a shooting game, is there anyway to disable this? I know many people love it and others don't even noticed, but for me, my productivity has slowed down and, my wrist and arm are in pain. In windows I use max mouse settings so you can have an idea. GlobalPreferences -1, but the sensibility is too slow for me. I have also tried the terminal command defaults write. I have tried many third party options that "remove" acceleration like ControllerMate, USB Overdrive, SteerMouse, the closest I could get to a windows like is using SteelSeries ExactMouse tool together with CursorSense at the same time, still not perfect but at least a little more "usable". ![]()
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